Archive for the ‘PC’ Category

RIFT impressions, A feel for leveling 16-50

Tuesday, March 29th, 2011

By Michael Jordan

Aww the grind, one of every MMO staples in design. It is the gateway to the end game, the end goal, where presumably, people are waiting to give you cake and blowjobs upon completion. Well at least that is what I hope for upon any great feat, don’t you? But many of you might be trying to stop me right there, snarkaly saying, “it is the journey, not the destination.” Well don’t worry, Trion Worlds felt the same way before you pointed it out, and has taken the steps in providing users with the journey they desire.

Much of the time in the game, I really felt like the game stood well as a single player RPG, with a huge open world. There are even instances where I ran in to events that where almost over looked, not a quest by any means but provided a reward, and a sense of satisfaction; I could hear the screams of someone being attacked by a gang that looked to be robbing the house, I went in out of my own volition and stopped the gang, by doing what I do best, killing the lot of them, where I was prompted by the NPC thanking me for helping her and giving me a small treasure of money and potions, and a piece of gear. This was something I have not seen executed in any other MMO, and made the world fell that much more alive, while leveling up.

Players are given a many paths in which they can embark on. If you don’t like the area you are in, why not try leveling and questing in another area, that might be more to your liking. Each area has clear enemies and individual hardships that you can work on to overcome, giving the player that their actions will come to a sum of overall victory for their factions.

If you are not a soloist, and prefer the leveling in groups or by killing members of the other faction in the Warfronts, this is a perfectly reasonable method as well. The provided dungeons have their individual features, voice acting, stories, and plot points in the grand scheme of things that keep them all interesting, while not being overly exaggerated with specific groups of monsters that will cause all party members to die because someone forgot to do a minute action. This leaves dungeons not only great ways to level, being just as fun as following story arcs while questing, but great ways to gear up throughout your levels.

The Player versus Player interactions are just engaging though out the leveling process using Warfronts. While this does take a large degree of skill and is extensively easier to do as different classes, it still remains a valid way to push to the top, while developing skills you will later need when playing in the end game, earning PvP levels. It is to be noted as well that there are currently balance issues with some classes, that they are going to fixed, in the upcoming update, v1.1.
All aspect of leveling feel like they had a firm background and understanding, throughout their planning, which is a win win for players, with little need for fixes, complaints or problems. Over all it was deeply engaging experience through and through with nothing really feeling out of place. If for nothing else but the leveling aspect of the game, RPG fans should rush out and pick this game up(or get it digitally from their site.) Follow me in the coming week as I tackle End game, with my affectionate guild of “Cait Shelter”, until then, see you in the rift.

PS. Total Playtime, 7 days 16 hours.

RIFT impressions, a feel for achievements and treasure.

Sunday, March 20th, 2011

By Michael Jordan

Everyone loves to be acknowledged, it is in our basic nature. Many games today, integrate what many see as an arbitrary number in to games, with the sole purpose of extending game play. But what happens, when that arbitrary number, is not just tacked on, but integrated in to the game from the start, with the understanding and forethought that come with it. RIFT is that game.

RIFT has gone over and beyond what you might have seen before and is a prime example of how to use Operant Conditioning, without abusing it. While achievements can be totally optional, and some are unavoidable, RIFT feels truly inspired with its achievements, giving its players methods of play that where built with it from the start, on not just added in as many games do. Anywhere from solving puzzles that are scattered throughout the land, that actually provide you with upgraded items, as well as achievements for solving, to rewarding players that like to explore and accomplish feats of difficult maneuvering to get to places, that seem like they were never meant to be reached, but being rewarded once you get there, as an acknowledgment from the game of what you have accomplished.

Of course there are your standard achievements that have you grind out some random number of monsters or complete certain tedious tasks, but, one of the things RIFT really does well, is giving the players a number of said tasks that will put them well within the range of the achievement goal, letting players decide, if they want to go out of their way to kill an extra 30 monsters or search for something they might not have seen.

I found that my enjoyment of the game increased, not just from having the achievement, but the direction the achievement pointed me to, showing me little bells and whistles, which would normally be lost in a haze of typical grinding. It really shows how much care and time was put in to developing the landscape.

Going hand in hand with the achievements, is the treasure hunting. Now while taking your journey through RIFT you will notice many glowing small objects in strange places in the landscape. This is the most noticeable treasure that you will find, with varying values depending on what other players are willing to part with for them. These Artifacts that you find combine in to set which give different levels of rewards depending on the size of the set and the level of the area at which that set was collected. While this is totally optional, it is almost like having a set of baseball cards, which can give you rewards such as mounts, pets, or things to change your appearance. Now while some of these items can be collected through grinding rifts, the majority are gathered from exploring areas you might not go normally, encouraging people to take the time to explore the nooks and crannies of the world that they are investing so much time in.

While you’re exploring, you might find something of a treasure stash in with a level associated with the area level that you are in, with some surprisingly valuable results, giving all players the chance to find and gain Epic gear. While not tremendously difficult it is another way to get you to an area that is challenging in a different way, while earning something you can truly use.

RIFT proves that you can get out of the Skinner Box, and reward players in a way that does not trick them, later feeling like they wasted their time, but giving them optional reward, for playing the game in another way, that does not require them to follow the conventional rules of mmo gaming, when they just want to take a break from it all.

Next we will be looking at leveling from 16-40 and rounding it out with level 41-50 as well as end game.
See you in the rift.

Rift impressions, a feel for Gathering and Crafting

Friday, March 11th, 2011

By Michael Jordan

Aww economics, one thing we can never escape. There are 3 thinks in life we have to do or there are major repercussions; eat, sleep, and pay dues. This is also true in many games, especially MMOs. But how does one gain significant amounts of wealth to buy all the shiny new items and mounts, which we use to recreate the fantasies of warring designer jeans while driving around in a Ferrari? Crafting.

RIFT opens up the idea of juggling not two but 3 skills, while condensing what many would think of as conventional skills while adding some new ones. As well as stream lining some skills that make for all skills to be viable and profitable, where many MMO fall flat, all skills seem more integrated with each other; a butcher will not only be able to skin and tan hides from animals for use in crafting, but will be able to take rib bones, teeth, etc. for the use in Apothecary skill.

Gathering has been implemented more realistically in this game with Foraging gathering wood and plants you might find to use in Apothecary, Weaponsmithing, and Artificing. Butchery will gain leather and animal bones, teeth, etc. for Apothecary, Outfitter, and Armorsmithing. Mining will round out its skills buy gaining items that they might mine for use in Armorsmithing, Weaponsmithing, and Artificing. Runecrafting is a skill that is more selfcontained, not needing items from any other skill to be productive, giving us a total of 6 Crafting and 3 gathering skills.

The desired formation for most players is 2 Gathering skills and 1 Crafting, to make themselves self-contained and to maximize their productivity. Some might feel that Cloth and Leather Classes might get off a little easier with them being able to us Outfitter for crafting there armor with Butchery being the only Gathering skill requirement, and leaving the last skill spot open for Runecrafting, which is a self-contained skill, as the quickly forget that outfitting and runecrafting require players to mainly get there items needed from hunting and killing specific monsters or characters, and the destruction of said items to make far less valuable items, balancing out its strengths.

The crafting system seems smooth if not a little slow, especially when you have gathered many, many items that need to be crafted in sets; making 500 bolts of cotton took so long that I was able to get up and make a sandwich as well as finish eating it. Other than that the systems and menus for each skill are simple to use and user friendly. You will never feel that you are struggling with crafting, and you will always feel that it is a beneficial experience.

One unique feature that will definitely stand out is the ability to add additional stats to your items through items you get from crafting or quests in the forum of shards and other stones. This will result in a title change in the item depending on what you add, but it might also result in a fail to craft said item, and a loss in the material that it used, which is not that big of a problem considering resources are abundant, and this could give you the edge in battle.

Crafting quests are simple, but sometimes costly as it does require a bit of your materials that you could be using to make yourself a shiny new vest, but will benefit you more in the long run as tokens can be earned for better items that are most likely going to blow away anything you got previously, so saving is the key.

All in all, Gathering and Crafting add to your experience while not being to troubling, while feeling very beneficial even at starting levels. The style and thought that went in to this part of the game feels good all around, and is definitely an example of how to do it right.

As I approach end game and several hours of gaming (up to 40 hours so far I think) I will be going over one of my favorite features in the game, Artifact collecting, as well as exploration and Achievements.
Until next time, see ya in the RIFT.

RIFT impressions, a feel of level 1-15.

Friday, February 25th, 2011

By Michael Jordan

I told myself back in Japan, I would hang up my MMO hood and never touch the seductively life crushing ways of the MMORPG. I have been playing MMOs for the last 13 years, kind of hard to believe when I look back on it. You name it; I probably played it, and more. When I quit playing MMORPG, it was not difficult at all to my surprise and dismay, as the style and the want to play that style of game died. Sure I have experimented with more social media MMOs and some passing tries on the iPhone, but nothing like what I used to play with strategy values, in-depth story that you needed to emerge and invest yourself. Now here I am, in another MMO after 2 years, without even thinking of picking up any of my past gaming library of MMOs, sucked in once again, now more than ever, feeling like I have come home again.

Rusty does not begin to describe my rebirth into this new MMO world, lucky for me, as well as everyone that is picking this game up, as Trion Worlds has taken the long history of MMO gaming, streamlining the learning curve, quickly bringing me back up to my “A-Game” Making everything clear and easy while incorporating all the game world’s systems in an easy to use and understand manner, without making the player feel like an idiot.

Right off the bat, Trion Worlds shows you that it wants you to feel and know you’re unique to the story. Character customization, is not only simple and clear but highly advanced allowing players to change their eyes,eye color, nose, face, skin color, size and more. This not only makes for a level of personalization that will start to engross you in the story but makes the world feel unique and more alive than millions of people in cookie cutter armor for the level bracket you’re in.

What really pulled me in was the story, and how you start off the game. You are an Ascended, hero brought back to life as an almost blank slates by ether the gods or science, tossed in to a chaotic time of great need of your abilities. This makes the for a great sent up for the journey your about to embark on as well as a clear goal for each faction.

Factions as split in to the Guardians, who have been chosen by for there might by the Vigil, a group of winged angel like beings, and the Defiance who have picked technology as well as taking their own fate into their hands to try to save the world that they live.

I find myself playing this game more like a solo RPG with others in it, reading books and artifacts that are scattered around the world for you to collect, with intermissions of Rift raids that take over the map putting the responsibility on the players to act as there character would, defending towns and outposts. Hoping in to a raid to defend an area is simple and easy to pick up on, link that together with their reward system, based on individual performance, pushing skill not luck when it comes to drops makes the experience highly rewarding.

Well the day of launch is over, and many have started on their day 2. Can’t wait to see what the game has in store for me in the coming week, but something tells me, I am going to like it.

The Elder Scrolls V: Skyrim trailer looking hot in the cold.

Thursday, February 24th, 2011

By Michael Jordan

Man o man if this does not get you exited in your happy place I don’t know what will. Bethesda Softworks latest Elder Scrolls was all but a mystery all but not to long ago, but with the unveil of this official trailer it can’t help but to draw eyes to its much anticipated appearance. Time to get down with the Dragon Born.

Kid smashes black man’s face for diamonds in latest Minecraft ad.

Friday, February 18th, 2011

By Michael Jordan

Yes you read that right folk, Minecraft has sided with beating diamond out of minorities faces to advertise the harvesting of its many block types in game. While hilarious and brilliant, there is no doubt that someone is going to take this the wrong way. Check it out for yourself below.

The top 5 guys and gals you want for Valentine’s Day.

Monday, February 14th, 2011

By Michael Jordan

While many of us will be spending too much money on Valentine’s Day for something that should be expressed throughout the year to our significant others or the sly Casanova doing a quick pick of the night, many of us still wonder what it would be like in video game land. Thus this list was born. Here is the Top 5 guys and gals of video gam Valentine’s Day.

The Guys:

Number 5

Kratos might be one hell of a violent SOB, but many of you forget why he is so violent to begin with. This guy had his family killed and fused in to his skin. This man screams family, literally. What better suiter to be in a relationship with then a guy who is not only strong, fast and quick to protect, but a family man that is willing to give his life to destroy the people that might take you from him. Nothing says love like a knife in the face of your enemies, right?

Number 4

For the girls that are looking for the older man in their life, Solid Snake is the man for you. Knowledgeable and patriotic, he aims to please. It is a double bonus for those ladies that are looking for a short relationship, by no fault of his own; he won’t exactly be around too long. Great for those ladies that are looking to get revenge on their boyfriends for not caring enough, and want a quick makeup, without feeling bad.

Number 3

With the growing age of sexual ambiguity, some ladies will find solace in Squall. Being a pretty boy romantic, Squall will fit the part whatever your Japanese BL fantasy entitles. Quick, flexible and good with his hands after swinging around a giant gun sword, this lady killer will be quick to swoon with his long lashes and feminine know how. Combine this with his listening to all your problems and engaging in ideas of eternal love and this just might be a pick for you.

Number 2

While many of you might be looking for a man that is not as serious as most and knows how to crack a joke, while under extreme tension, Nathen Drak is there. Being a rugged quick shot with the heart of gold, Nathen has a quip for every serious situation, breaking the ice and releasing the tension no matter how thick it is. The added bonus of traveling to destination, some only dream of wasn’t good enough to pull you in, the promise of world renown treasures will be more then worth it for a first date.

Number 1

Rounding out the Number one spot is Mario Mario. While he might not look like much, this Italian plumber knows what it takes to “lay pipe.” If the promise of cleaning your warp pipe like no other does not suit you, the fact that he is one of the richest men in the world might, boasting his extensive collections of sporting events, “games” and shows throughout the Mushroom Kingdom might. Plus he will go and save you, no matter how many times you get yourself in a sticky situation with a crazy, possibly Ex-boyfriend situation.

Number 5

Every guy likes an honest girl who stands up for what she believes in. Faith is a perfect example of that. Pure and just, you will not have to wary about what is in store for you with this relationship. For the meeker type of guys, this might be the perfect women for you, quick with a punch and skilled at disarming her opponent, you won’t see any fights that don’t end in your favor. For the others of you with more shallow intentions, she will be sporting a more athletic body then anyone in the top 5.

Number 4

Aya might be a shocking pick for most of you, especially in the age Zoey from Left 4 Dead, but trust me, there is no one you would rather have then Aya by your side, especially if the Zombie Apocalypse happens on my predicted day of Valentine’s Day. Sword skills like no other, and a blood line that will possibly have the cure for the living dead, you will be safe knowing that a beautiful lady with huge double dssssssss…..swords, ya swords, will be there to save your underperforming ass. And she will be nice about.

Number 3

Now before you dispense with the nerd rage because I did not use Angelina Jolie, Let me just state that that Lara is a much more natural person then the Hollywood counterpart. This vixen knows her way around a trigger and is good with her hand. If her smoking body did not seal the deal, maybe the fact that she is a millionaire might. While being a bad ass, she also has sophistication and knows allot about world of antique items and with brass like hers, you can bet that your bed life will never get old.

Number 2

Everyone wants that wholesome girl that will be with us through thick and thin, here enters Tifa. Not only will she stay with you as you pine over you ex-girlfriend, she will be with you to the end with no regrets, even if that means going against a psychotic being created from an alien. Not to mention her need to show how good she looks in the fewest pieces of fabric possible, and you have a great Valentine just waiting to “burst out” and “love you.”

Number 1

Being in her armor 80% of the time not withstanding Samas Aran, is one of the most beautiful and talented women in the galaxy. Proving to be a valuable asset as a partner; quick wit, knowledge and patience to deal with most everyone that does not aim to attack her, Samus is the girl of gaming dreams. Sporting a ride that will put anyone to shame, you will never have to wary about being late for a date as she will come to pick you up. With here far superior flexibility and love for latex she covers all bases from sexy to kinky, in a bat of an eye. All these things make Samus the number 1 pick for Valentine’s Day.

Google it! Weekly recap! 02/07~02/11 2011

Friday, February 11th, 2011

By Michael Jordan

Hey all I thought I would introduce a new section every Friday on the weeks events and thoughts, If you have not heard of what happened that week then Google it!

Activition:

BlizzCon 2011 announced – Don’t have the money but if you do get on that!

Guitar Hero finally being killed off? – God I hope so.

December Quarter Financial Results – Huge sums of money that were made, I suspect pact with the devil.

THQ:

UFC Undisputed Firght Nation getting a Facebook Game – My mom now likes UFC

You don’t know Jack: The Quintessentail Interactive Trivia Game hits Consoles and PC – I don’t know Jack about Jack soooooo….good? Maybe? Hmmm

Stacking reveal for XBLA and PSN – The more games that Double Fine makes, the happier I am.

Third Quarter Fiscals – “shipped approximately 2.7 million units of WWE(R) SmackDown(R) vs. Raw(R) 2011” – really? This is a thing? Not knocking it but kind of surprising.

Nintendo:

Get a Victini Distributed to Early Purchasers of Pokemon Black and White – If I had the cash I would pick it up.

Download :
WiiWare: Spot the Differences! LIT (demo version) Urbanix (demo version)
Virtual Console:S.C.A.T.
DSi:G.G Series Dark Spirits, Boom Boom Squaries, 505 Tangram, Shawn Johnson Gymnastic
- Demos are always a good thing. Good on them for a lot of releases this week.

Mario Sports Mix is now out – Uggggggghhhh I love you Mario, but I can’t take any more of these “Mix” games.

New Nintendo Club rewards – Old School Game and Watch, total AWSUME!

Microsoft:

Whole lot of nothing.

Sega:

Sonic colors guide for Planet Wisp, Act 1 – I can’t trust Sonic any more 

$0.99 apps on the AppStore for Valentine’s Day – I cry when looking at my empty wallet.

Anarchy Reigns Gameplay Trailer – I don’t know what’s going on but the trailer makes my pants tight.

US release of Yakuza 4 gets packed in DLC for free – Ecstatic , maybe they are trying to make up for the horrible way they handled there PSO service State side.

Sega is giving away allot of stuff via Twitter – Get on that, as well as Get on my twitter @mukyoucom.

Reminder that there will be a Super Monkey Ball 3D for 3DS – looks alright.

Sony:

Sued or be sued – being sued and then suing people probably prevents AAA titles from being made

Finacial Results – Not looking that great, also you would think their slide shows look a little weak, you think they would spice it up.

Take-Two:

Income reports – “Net Revenue was $334.3 Million” looks at wallet again and crys.

Call of Juarez: The Cartel Summer 2011 – hmm I don’t know much of the back logs of those games, but I have not heard good things…..

EA:

Financial Results – $600 Million Stock Buyback Announced is good….if you owned EA stock, they also made hand over fist in Spanish gold coins with Dead Space 2.

Goldman Sachs Technology and Internet Conference – EA will be there, will you? ……No

PC Review: Magic the Gathering: Tactics

Wednesday, February 2nd, 2011

By Michael Jordan

Sony Online Entertainment, Wizards of the Coast, online single(~$20.00) and multi-player(Price may very), PC

I remember the days of playing Magic the Gathering with friend and in tournaments when I was younger. Many fond memories and hundreds of dollars spent, that would only be reclaimed when I sold off my collection when I moved back to LA. These whimsical days when being a multi-player gamer meant you had to face your opponent face to face, in a battle of luck and wits rather than reaction time and graphics. I am sorry to say those times are officially dead.

Magic the Gathering: Tactics, or MGT, is the latest iteration of the online series turned digital, to take out the last bastion of human to human geek off gaming, that I truly loved. We see in this installment of the series has taken the idea in to the realm of what seems to be animated HeroClick mixed with the leveling system of World of Warcraft. How could this go wrong as I download the game, as it stats that it is free to play but adopting the dreaded freemium system of charging players of additional items to help them through the game, much like how you would by a pack of cards at your local shop.

While the game has a simple if not clunky to use system of leveling up your avatar and gaining ability much in the vein of World of Warcraft’s tiered skill system, with the player putting points in to the five magic sets as they see fit. This, being very interesting an a great idea on paper, clashes with the overall system of card games in general as well as any luck to strategy game that DOES NOT OFFER ANY REGULATION OF PLAYER VERSE PLAYER MATCHES, meaning a level 1 could be going against a level 100 that has spent, possibly loads of money buying packs to get every card he could possibly want, on top of having a set of rule advantages in his favor for playing longer. Let me just stop there and say YOU’RE DOING IT WRONG. Here is an example, I start a tournament match to see how the system is implemented and how it is structured, first match was placed verse a player that seem to start off with 150 health compared to my 200 health, good news for me right? Wrong, this said skill also had the effect of making the player have 30 attack, compared to my 5 attack. Now while there was some distance between us, you might think that is enough time for me to run away till I get something to attack him with, except for the fact that his 30 attack will signal handily destroy anything that attacks it with a counter attack which will happen every time an attack is made unless otherwise stated. Combined with the fact that with his first turn summoned a monster, across the board, right next to me with one of his skills that was as power full as anything I had, just to make things apparent that I was about to be chewed up before I could summon a single creator.

This happened for the next seven games. Feeling confused as to why there was no regulations in place or level tiered tournament system of matching, I went on to play the games single player campaign, thinking that, maybe I missed something buy not trying it first outside the tutorials. I have to admit as a single player experience it was fun, challenges where scaled and mechanics where interesting as well as entertaining. “Aww..” I say to myself, “..silly me, I should have known. I’ll just level up here till I am ready to take a Jab back at the multiplayer. O how wrong I was. Ending the last chapter, I was excited to play the next, until I noticed that the last chapter had a Purchase Next Chapter button. I was shocked. I had played maybe five to six, very short battles. I tried to justify this to myself, as a sort of demo of the game, and the fact that it is not a free to play game at all. Thinking well ok, since I have to buy booster packs, which are $3.99 each, I probably wont had to spend that much for the remaining chapters. Once again I was wrong. Every chapter is $5.00 for a total $20.00 to play though the rest of the single player campaign. This game takes the loosest forum of “Free to Play” I have ever seen, combined with the uneven multiplayer basically eliminates any real fun that this game could potentially give you without gritting your teeth through the games leveling system. Even putting in the cash for booster packs of new summons would not give you enough of an advantage to overcome the balance issues with higher leveled players, making a long time Magic the Gathering Fan like myself totally disappointed.


So what’s the verdict?

2.5/10

While the graphics are nice and the overall game is an interesting concept, there is not enough there to warrant your hard earned cash for its content, nor playing through its multiplayer though buying booster packs. Trash it.

Next Island, why you need to play this. (Day 1 and 2 of play)

Wednesday, January 5th, 2011

By Michael Jordan

Now for the last 2 days, I have put it upon myself with a small group of internet pals to an experiment. The experiment in tales that we all play Next Island(The new area that was added to the Entropia Universe) something that many where agents, with some rules to see if a minimalist could enter into the real cash economy world of Entropia.

Rule 1: You must play at least 1 hour each day for 7 days.

Rule 2: You may not pull any cash in to the game world from your bank account.

Rule 3: You may not look online for any guide; you must gain all info from within the game.

End goal: Gain as much money and explore as many places as possible.

From the first day, I thought this was going to be slow boring hall. The only real way for anyone to gain starting currency without a deposit is to “sweat animal” which requires you to use a tool to gain “sweat” that can be later processed into other item. This process is not only difficult but painstakingly slow at times. Taking me about 2 hours my first day of play to gain around 180 “sweat” , from monkeys and boars around the area of Club Neverdie. With the ending of my first day, I felt like I was going to end up failing this experiment on the first day. Then day 2 rolled around.

I decided to push through the process of sweating, to try to earn some money to get some items like guns or what not. I decided to try to enlist the help of some of the native game players and to see if they would be willing to help. The first thing I noticed is the lack of “newb” spewing players that grace the worlds of most MMO games like World of Warcraft. I was instantly graced with the presence of Narfi Hungry Willem, as well as some others that were quick to put in a helpful word. Narfi Hungry Willem traded me a gun and some ammo for the sweat that I collected, and even told me quick trick on how to set up some hot keys.

In no time where we off and away in HIS PERSONAL SPACE SHIP THAT NEARLY FILLED MY SCREEN. During the demo that I was shown a while back, I saw some flying crafts that seemed to handle well and multiple people, but nothing like this mammoth that just memorized me. Leading me around on a more personal look around, helping me discover some locals that I was unable to reach previously, then landing in an area filled with dragons where we presided to test my new found gun on some co-op blasting in 3rd person as well as First person view, much in the style of Fallout 3 or New Vegas without V.A.T.S.

Now I will stop you here at this point and explain, There is a very big barrier to entry here to most people that are just picking this up and it needs to be noted, that in my opinion, that not starting everyone off in a small tutorial island that is not connected to the games economy is a missed opportunity to lower the barrier of entry to increase the players willing to try the game. I will also note that this also forces everyone to come together more as a community, so it is much like a double edge sword. With that out of the way…..

Our next stop was to The Neverdie Race Track, which looked more like a giant rollercoaster then a track, to have a fun little racing with dune-buggies. Now while the buggies where owned by the players, the use of the area as you saw fit was free. There are also many, areas just like this that would be very worthwhile for you explore and see if you have the money to buy these vehicles.

Reaching the end of the day, we parted ways, for me, gaining a new found sense of respect for this game, and a new found sense of sorrow that most my fellow MMO gamers, playing games like World of Warcraft and the like, which complain about things like vehicle controls, or sense of worth for there time, would not be able to experience this game from my past mentions of barriers of entry, making me wish there was a subscription model so that more people could see all the work and wonder that has gone in to this game.

At the end of Day 2, I can now say I am convinced, this game is worth my time and all of yours if you’re willing to put in a little work, or even give yourself a monthly budged, much like what you would be paying for most MMOs today, or willing to put in the extra time to go through the processes of building up some cash without depositing in to the real money economy. I will look forward to the next 5 days with the idea of mastering some more ideals of the worlds of Entropia and Next Island.