Since the original inFAMOUS, Sucker Punch studios have been striving to startle the line of the Hero and villain mind set, and for an intro to the franchise, Sucker Punch hit is out of the park on the get go with inFAMOUS. The skills where solid, the story was interesting, and the reasoning behind the good or bad actions was validated with the hierarchy of the story. One sinking flaw, was the chooses that where set in front of you being to overbearing right off the bat with no real middle ground or gradual lead to being a hero or a villain, making you a saint that understand that beyond one’s personal needs the bigger picture with death facing your loved ones or a selfish asshole that will kill anyone in site for funnzies. Then enters inFAMOUS 2, sorting everything thing out, and in many ways paving over the choses made from the original, in the favor of a more neutral good, perspective.
Right off the bat, fans will notice that the game is smoother right out the gate and has greater graphical fidelity than its predecessor, with newcomers to the series noticing a game that is graphically amazing when it comes to clear and crisp draw distances. inFAMOUS 2 really sets to explore the color palate this time around which is extremely welcome and enhances the visual style that is trying to be portrayed. Cole look and acts more free, and confortable in his body, giving him a great deal of character, that the original failed to achieve. This also extends to Cole’s new powers, as well as other characters Cole ends up meeting.
The mechanics of how the player ends up running, jumping, grinding, gliding and smashing their way through the world is marvelous. I have yet to see a game that allowed me to move so fast through its world while exercising and understanding of limitations to the powers given to you. This ability is further accentuated when you want stop really quickly to pick up a power up you might find, stop a robbery, defuse a bomb, or any of the other mini events you might find throughout your travels.
When looking back at the story and the moral system, I find it a lot more focused on strategically ideology; I could blow up a generator to fry a bunch of baddies in my way, while risking the lives of the many innocent people to help save my own ass, or a could take the more dangerous option of heading in and taking a couple rockets to the face while saving the people of said area. Players might also be a little shocked to see how they deal with the ideas of racism of the Deep South, and the ways of overcoming it or destroying it. No matter what path you pick the game will leave you emotionally jarred in the end, and shows exactly how this style of storytelling should be done.
The unique addition of user generated content functions well, but is otherwise unneeded, and just lets players experience more of a game they will undoubtedly love in the end. It is simple to use and even simpler to interact. You can customize your search to see newest, top rated, and more, while you travel through New Marais saving the day or destroying it.
So what’s the verdict?
At the end of the day, inFAMOUS 2 is a one of the best games I have played all year. It is a strong, highly polished game with no visible flaws that I noticed, and it is as damn near perfect as it gets for this style of game outside of some personal direction preferences that every player of any game has. Great set pieces, voice acting and a great feel to the setting, push the overall game to a new standard for triple A titles. Buy It without hesitation .