Posts Tagged ‘Entropia Universe’

Next Island, why you need to play this. (Day 1 and 2 of play)

Wednesday, January 5th, 2011

By Michael Jordan

Now for the last 2 days, I have put it upon myself with a small group of internet pals to an experiment. The experiment in tales that we all play Next Island(The new area that was added to the Entropia Universe) something that many where agents, with some rules to see if a minimalist could enter into the real cash economy world of Entropia.

Rule 1: You must play at least 1 hour each day for 7 days.

Rule 2: You may not pull any cash in to the game world from your bank account.

Rule 3: You may not look online for any guide; you must gain all info from within the game.

End goal: Gain as much money and explore as many places as possible.

From the first day, I thought this was going to be slow boring hall. The only real way for anyone to gain starting currency without a deposit is to “sweat animal” which requires you to use a tool to gain “sweat” that can be later processed into other item. This process is not only difficult but painstakingly slow at times. Taking me about 2 hours my first day of play to gain around 180 “sweat” , from monkeys and boars around the area of Club Neverdie. With the ending of my first day, I felt like I was going to end up failing this experiment on the first day. Then day 2 rolled around.

I decided to push through the process of sweating, to try to earn some money to get some items like guns or what not. I decided to try to enlist the help of some of the native game players and to see if they would be willing to help. The first thing I noticed is the lack of “newb” spewing players that grace the worlds of most MMO games like World of Warcraft. I was instantly graced with the presence of Narfi Hungry Willem, as well as some others that were quick to put in a helpful word. Narfi Hungry Willem traded me a gun and some ammo for the sweat that I collected, and even told me quick trick on how to set up some hot keys.

In no time where we off and away in HIS PERSONAL SPACE SHIP THAT NEARLY FILLED MY SCREEN. During the demo that I was shown a while back, I saw some flying crafts that seemed to handle well and multiple people, but nothing like this mammoth that just memorized me. Leading me around on a more personal look around, helping me discover some locals that I was unable to reach previously, then landing in an area filled with dragons where we presided to test my new found gun on some co-op blasting in 3rd person as well as First person view, much in the style of Fallout 3 or New Vegas without V.A.T.S.

Now I will stop you here at this point and explain, There is a very big barrier to entry here to most people that are just picking this up and it needs to be noted, that in my opinion, that not starting everyone off in a small tutorial island that is not connected to the games economy is a missed opportunity to lower the barrier of entry to increase the players willing to try the game. I will also note that this also forces everyone to come together more as a community, so it is much like a double edge sword. With that out of the way…..

Our next stop was to The Neverdie Race Track, which looked more like a giant rollercoaster then a track, to have a fun little racing with dune-buggies. Now while the buggies where owned by the players, the use of the area as you saw fit was free. There are also many, areas just like this that would be very worthwhile for you explore and see if you have the money to buy these vehicles.

Reaching the end of the day, we parted ways, for me, gaining a new found sense of respect for this game, and a new found sense of sorrow that most my fellow MMO gamers, playing games like World of Warcraft and the like, which complain about things like vehicle controls, or sense of worth for there time, would not be able to experience this game from my past mentions of barriers of entry, making me wish there was a subscription model so that more people could see all the work and wonder that has gone in to this game.

At the end of Day 2, I can now say I am convinced, this game is worth my time and all of yours if you’re willing to put in a little work, or even give yourself a monthly budged, much like what you would be paying for most MMOs today, or willing to put in the extra time to go through the processes of building up some cash without depositing in to the real money economy. I will look forward to the next 5 days with the idea of mastering some more ideals of the worlds of Entropia and Next Island.

Next Island bringing time travel to MMOs, Thoughts and concerns of Entropia.

Tuesday, December 14th, 2010

By Michael Jordan

Understanding and coming to grips with a very real present and a far more shocking possible future.

Many might remember Project Entropia, a real money economy based MMO (Yes, real cash that can be deposited ASWELL AS being able to withdrawal it from the game), started in Sweden in 1995 by a collective gathered by Jan Welter Timkrans, named MindArk. This in game economy’s currency is labeled PED with an exchange rate of 10/1($1.00=10ped)

Fast forward 15 years and here enters partner area Next Island, a seemingly cleaner and more user friendly addition to this game universe, with its major focus on the ability to time travel. This element of the game is speculated to have a major effect on the game world’s economy and might provide a chance for some smart as well as lucky individuals to really strike it rich in game as well as in pocket.

Walking in to this humble event was a great insight into all hands onboard with this project. Everyone generally seemed enthusiastic of this endeavor, almost making one forget about the bright pink elephant in the room that is the games real cash economy, until it was repeatedly pitched to the point of forgetting I was covering a game, and not just some pyramid scheme. Don’t get me wrong when I say this, everyone there was genuinely great, as well as very interesting to talk to, but the overall hovering idea that items in game have a huge investment value in real cash (said example was a particular weapon that was somewhat rare to find, being valued at over $13000.00 and was said to be an investment to the player for future events.) was somewhat shockingly thrown around as if it was not a sizable sum. This one gun is more than half the value of the car that I drove to see it.

This is a very real present time reality with very real and very large sums of money. This also speaks far more of the distant future of not only Entropia Universe but for the MMO space as a whole. While Entropia Universe stays unique in its nature (I don’t think anyone else in this industry has the guts to do the same system…yet…) but as Entropia Universe becomes more and more successful, it will not be long before we see this style of in game economy spring from other MMO makers.

All be it scary and shocking to me that someone with an unhealthy game addiction could potentially become destitute or extremely wealthy, I still have the duty to tell you how I feel about the overall game at this point in time. I have to say that I am no stranger to Entropia Universe (EU). Being an overall MMO fan, if I have ever heard it or seen it, I will find it again and play it, and EU was no exception. When I was writing for a site I was formally affiliated with about 3-4 years ago, I scrutinized EU, for being completely void of any user friendly interaction to new player, ghastly controls that felt unresponsive and dated without any real feeling of feedback from the game of what you’re trying to do and was met with many readers feeling the same. Now I site here in the present downloading Entropia Universe again, wondering what will happen, and genially being excited, and for only one reason, time travel.

As stated before, Next Island will be focusing on time travel for the majority of its upcoming content, giving the player access to jump in to the past to visit Ancient Greece, Ancient China, and Prehistoric Period; with more coming at a later date. Players will be able to go back in to the past to buy or hunt for goods and bring them to the present time period to sell or trade in with others. They also stated that each area has its own set of mythical monsters to hunt for players interested in finding the “phat loots”. This time travel system, which involves finding the right combination of gem stones to find each time period, is predicted to create a larger settlement base at its portal. In theory, this will cause a spike in player population in the area.

One of the more interesting things that I would love to see, that they can accomplish with the engine they are using in EU is the ability to drop in real world shops to buy clothes, shoes, and whatever else they can market, which might tiff some players, but makes way for developer funds to create more content, as well as giving a feeling of realism to a possible near sci-fi future, which I am all for, and encourage. The team over at Next Island, even stated that any company that joins, will be restrained to the constructs of the time periods and areas they would be associated.(No temple of Chees Itz. Sorry, you will not be diving in to that tasty endeavor.)

In summation I would have to say, EU is now well on its way to creating a more well-rounded niche in the MMO market that will appeal more to players then their wallets with Next Island. EU is now back on my radar and should be back on yours. I would suggest if you’re in the mood to get in to the MMO space again from dropping another more stressful MMO such as World of Warcraft. This should be right up your ally. If you would like to see more of Next Island, check out there site at http://www.nextisland.com/