By Michael Jordan

I told myself back in Japan, I would hang up my MMO hood and never touch the seductively life crushing ways of the MMORPG. I have been playing MMOs for the last 13 years, kind of hard to believe when I look back on it. You name it; I probably played it, and more. When I quit playing MMORPG, it was not difficult at all to my surprise and dismay, as the style and the want to play that style of game died. Sure I have experimented with more social media MMOs and some passing tries on the iPhone, but nothing like what I used to play with strategy values, in-depth story that you needed to emerge and invest yourself. Now here I am, in another MMO after 2 years, without even thinking of picking up any of my past gaming library of MMOs, sucked in once again, now more than ever, feeling like I have come home again.
Rusty does not begin to describe my rebirth into this new MMO world, lucky for me, as well as everyone that is picking this game up, as Trion Worlds has taken the long history of MMO gaming, streamlining the learning curve, quickly bringing me back up to my “A-Game” Making everything clear and easy while incorporating all the game world’s systems in an easy to use and understand manner, without making the player feel like an idiot.
Right off the bat, Trion Worlds shows you that it wants you to feel and know you’re unique to the story. Character customization, is not only simple and clear but highly advanced allowing players to change their eyes,eye color, nose, face, skin color, size and more. This not only makes for a level of personalization that will start to engross you in the story but makes the world feel unique and more alive than millions of people in cookie cutter armor for the level bracket you’re in.
What really pulled me in was the story, and how you start off the game. You are an Ascended, hero brought back to life as an almost blank slates by ether the gods or science, tossed in to a chaotic time of great need of your abilities. This makes the for a great sent up for the journey your about to embark on as well as a clear goal for each faction.
Factions as split in to the Guardians, who have been chosen by for there might by the Vigil, a group of winged angel like beings, and the Defiance who have picked technology as well as taking their own fate into their hands to try to save the world that they live.
I find myself playing this game more like a solo RPG with others in it, reading books and artifacts that are scattered around the world for you to collect, with intermissions of Rift raids that take over the map putting the responsibility on the players to act as there character would, defending towns and outposts. Hoping in to a raid to defend an area is simple and easy to pick up on, link that together with their reward system, based on individual performance, pushing skill not luck when it comes to drops makes the experience highly rewarding.
Well the day of launch is over, and many have started on their day 2. Can’t wait to see what the game has in store for me in the coming week, but something tells me, I am going to like it.







































