Posts Tagged ‘Review’

iPhone Review: Treasure seekers II

Friday, January 14th, 2011

By Michael Jordan

G5 Entertainment, 1 player, $4.99 iPhone, iPod touch.

As the Hide and seek genre becomes more and more complex in nature, it is nice to see that it keeps its relaxing style of gameplay with the added bonuses of quick pick up and play, added mini games and puzzles that are starting to define this style of game and give it shape, providing a deeper and less repetitive style of gaming that we see on most iOS games.

Easy to play and wonderfully done, Treasure Seekers II is a great addition to your portable device, providing you with a break from the tension of most gaming out today. I remember when this style of gaming first game to the PC, and I have to tell you, I was not a fan. Boring still images with no movement, cluttered with items for random reasons that have no purpose to what your actual doing and a just plain bad story that makes no sense when compared to what you’re doing. Treasure Seekers II has effectively taken what so many have done wrong with this style of game, and made it right. You will not feel like most of this is at random, instead you will be given tasks to find things in the environments and solve puzzles that are more than practical in to the troubles that fall on the character while she tries to find her missing brother, how is looking for the philosopher’s stone.

The game itself is beautiful and smooth, everything seems in its place and it’s easy to pick up and play. The hint system makes it easy for players to decide how much time they want to spend looking for each item as well as set there difficulty they want to experience the game at.

The story is simple and laid out for the player through a set of paintings, which the player will go in to and explore. Each area being just enough time that it needs to be, and not to heavy handed on complexity, as to lose the player, but enough to draw their attention.

The sound is simplistic and may be the low point of this game, making you wonder if they could improve it without ruining the relaxing experience. But even with that said, I feel I would have liked a little more in the way of sound.

To me, a simple and relaxing time is well worth its price, easy to use, with enough diverse mini games and puzzles to keep you playing without getting sidetracked. We also have to look to see if this game is for everyone, and how they would react to how this game works, which might mean this game is not for them.


So what’s the verdict?

7.8/10
While it does limit itself by the genre that defines it, it is still a fine game, and fun to play. A lot of verity breaking up the main mechanic gives it more of a all around appeal. I would have to say this would be a welcome addition for anyone that likes simple and relaxing game play. For them I will have to say Buy It.
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On a side note if you would like a chance to win this game check out their facebook page for info on how.

iPhone Review: Virtual City

Thursday, January 13th, 2011

By Michael Jordan

G5 Entertainment, 1 player, $2.99 iPhone, iPod touch.

With the growing popularity of city building games coming out, it is nice to see that other companies are trying their hand at the market, and today I can tell you they are succeeding. Virtual City shows us that you can take the classic idea of city building, and make it simpler as well as deeper.

I must state that I might have a bit of bias to city building games. Games such as SimCity as well as Tycoon series have single handedly kept me going throw many of the gaming dry-spells when I ether don’t have money to buy new games or when there are no new games in sight to play. Unlike its SimCity brethren, Virtual City feels more intimate, with a series of unlockable buildings gained through a series of puzzle style missions that give you a a vastly different style of play then just “Build a city.”

The graphics are more colorful and cartoony then most city building games, which I think is a nice change of pace. Being very simple and easy to access will make picking up this game simple and easy, but not too easy as timing to get perfect rankings on levels throughout the game will slowly become more and more challenging.

If you want to just play with your unlocks or have a fun time building your own city, Virtual City has a sandbox mode that will allow you to build a set up your own city. In this mode you will have complete control to build your own city as well as managing your own goals, setting your traffic, garbage routes, and what products go where.

One of the most interesting things about Virtual city is the ability to set up full production of items that you can send to your market or other cities, that are next to yours. If you would like to make some pies, you will need a grain farm, dairy farm, mill and bakery. Products and materials will need to be managed to interact with each other, in a simple, yet progressively more challenging way.

Hands down I have to say this is a great start of the New Year for G5 Entertainment. The game is easy to access and just the right fit for portable city building without being dumbed down. Buy It!


So what’s the verdict?

9/10
Hands down I have to say this is a great start of the New Year for G5 Entertainment. The game is easy to access and just the right fit for portable city building without being dumbed down. Buy It!

Review: Darksiders

Wednesday, April 28th, 2010

By Michael Jordan

Vigil Games, 1 player, $59.99 MSRP, Playstation 3 and Xbox 360.

Aww Legend of Zelda, one of Nintendo’s most beloved franchises. Not many games combine puzzle solving with imaginative dungeon crawling and big boss fights as well as Legend of Zelda. Darksiders is not Legend of Zelda, it’s something else, hovering on the line of something more and something less.

With any game development studio, there are a number of ways a design team’s focus is set. It could be a huge budget game with big time investors breathing down your neck for a return and a say in your game, shock value with over the top violence, addictive game play to keep the player around for a long time, and on some now lesser notes, bring the player an interesting and intriguing story. Darksiders feels a little bit like all of these things.

The art style is out there and instances, yet being very still and calm. You really feel like you where dropped off into a world that really doesn’t want you around. When you step in to War’s shoes, you truly look the part. Combine this with the proper voice acting to fit the cold, brooding chaotic neutral that embodies who your playing as and what your playing against.

With that said, this game really earns its rating. Fountains of blood with violent finishing moves are the standard here. While it builds the feel for your characters destructive nature, it gets very repetitive rather quickly, and if it weren’t for the fact that it is less time consuming then spending most your time hacking and slashing your way to the same means.

It really would have benefited the game to have the enemies weaker, with many fights feeling forced and lengthy , just for the sake of extending gameplay. In the end, fighting started to feel like a chore. This being rather odd in comparison to the four main boss fights, which feel great, fast and interesting, being more puzzle than slash fest.

Puzzle platforming really shines in this game, feeling very fluid, all be it a little slow. It kind of begs for more platforming and more of the interesting puzzles that are though out the game. Most of your time in this game will be navigating thought the dungeons, making the vastly inferior over world very noticeable.

While the dungeons really stand out, the over world feels boring and cumbersome to navigate, making it very difficult to enjoy the surrounding, which are beautifully crafted. The unintuitive map and mini map systems don’t help that fact. It seems to lays out all faults of the game, right in front of the player while boosting most of the games glitches as well.

It really must be stated that I ran into over 6 game breaking bugs as well as many glitches that include game freezes, being stuck in environmental objects and random oddities like summoning my horse and then being stuck in the riding position with out a horse and unable to do anything.

So what’s the verdict?

Sound: 9

Beautiful, goes great with the surroundings themes and characters. Character voice acting is ok, there is room to grow.

Graphics: 10

Perfect, moody, chilling, but not overwhelming, sometimes you wish you could just stop and look around.

Controls: 8

While there is allot going on with the controls for swapping weapons and using items, it never felt off.

Story: 7

Could have used more story, it feels lacking in length but not poor on ideals. Maybe with sequel we will see improvements.

Mechanics: 4

So many factors just ruin what could have been great. Poor enemy design making every enemy a lengthy chore that you want to skip but can’t, wasted weapons that are poorly set up, making you wonder why they’re even there, and mounds of bugs make for many frustrating experiences.

Longevity: 4

I really cant see myself picking this up again. The whole game begs for a sequel that has been refined with all the elements fleshed out.

Average: 7

While being crippled with bugs and problems from poor enemy design choices, it still had many enjoyable parts that are worth a look at. While I can’t tell you to buy it right off the bat, the game does deserve your time, but I don’t know if it deserves your $60.00. We recommend you Try it.